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technologies:main_page [2025/03/02 08:54] arieg203 [Armament Technologies] |
technologies:main_page [2026/08/03 19:47] (current) arieg203 [Development Notes] |
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| ====== Technologies of the Sundala Starzone ====== | ====== Technologies of the Sundala Starzone ====== | ||
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| {{INLINETOC}} | {{INLINETOC}} | ||
| {{:colonial_pact:sarp_spacer.png?40|}} | {{:colonial_pact:sarp_spacer.png?40|}} | ||
| </WRAP> | </WRAP> | ||
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| + | <fs large><color #dfdb97>**[[technologies:confed:armaments|Armaments and Munitions]]**</color></fs>\\ | ||
| - | ===== Main Technological Articles ===== | ||
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| - | columns | ||
| </WRAP> | </WRAP> | ||
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| - | <WRAP half column> | + | <fs large><color #dfdb97>**[[technologies:confed:electronicsandcoms|Electronics and COM Gear]]**</color></fs> |
| </WRAP> | </WRAP> | ||
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| + | <fs large><color #dfdb97>**[[technologies:confed:combatframes|Armor and Powered Exoarmors]]**</color></fs> | ||
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| + | <fs large><color #dfdb97>**[[technologies:confed:strikecraftandsubcraft|Strikecraft and Subcraft]]**</color></fs> | ||
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| + | </WRAP> | ||
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| ***<color #74cea0><fs large>'Cased'</fs></color>**\\ Powder, some kind of [[https://en.wikipedia.org/wiki/Primer_(firearms)|primer]], a [[https://en.wikipedia.org/wiki/Projectile|projectile/round]], and a casing to hold it all. However by this point brass has given way to a [[https://en.wikipedia.org/wiki/Polymer-cased_ammunition|variety of materials]] and various other ignition systems are in play aside from the old style of a primer being struck mechanical firing pin. Weapons that utilize this also must have an 'open' action cycle in order to eject the spent casing. \\ \\ | ***<color #74cea0><fs large>'Cased'</fs></color>**\\ Powder, some kind of [[https://en.wikipedia.org/wiki/Primer_(firearms)|primer]], a [[https://en.wikipedia.org/wiki/Projectile|projectile/round]], and a casing to hold it all. However by this point brass has given way to a [[https://en.wikipedia.org/wiki/Polymer-cased_ammunition|variety of materials]] and various other ignition systems are in play aside from the old style of a primer being struck mechanical firing pin. Weapons that utilize this also must have an 'open' action cycle in order to eject the spent casing. \\ \\ | ||
| ***<color #74cea0><fs large>'Caseless'</fs></color>**\\ A system in which the entire cartridge is consumed aside from the components involved with the projectile. Either it is a specialized form of propellent or the magazine is sealed to prevent damage to the rounds before loading. It can utilize a primer or some form of more exotic ignition. Heat accumulation and fouling are a danger with this sort of cartridge. \\ -\\ See also:[[https://en.wikipedia.org/wiki/Heckler_%26_Koch_G11|the G11]] and [[https://en.wikipedia.org/wiki/Caseless_ammunition|Caseless Ammunition]]\\ \\ | ***<color #74cea0><fs large>'Caseless'</fs></color>**\\ A system in which the entire cartridge is consumed aside from the components involved with the projectile. Either it is a specialized form of propellent or the magazine is sealed to prevent damage to the rounds before loading. It can utilize a primer or some form of more exotic ignition. Heat accumulation and fouling are a danger with this sort of cartridge. \\ -\\ See also:[[https://en.wikipedia.org/wiki/Heckler_%26_Koch_G11|the G11]] and [[https://en.wikipedia.org/wiki/Caseless_ammunition|Caseless Ammunition]]\\ \\ | ||
| + | ***<color #74cea0><fs large>'Jet-Rounds'</fs></color>**\\ \\ | ||
| ***<color #74cea0><fs large>'Semi-Cased'</fs></color>**\\ \\ | ***<color #74cea0><fs large>'Semi-Cased'</fs></color>**\\ \\ | ||
| ***<color #74cea0><fs large>Smart Rounds</fs></color>**\\ \\ | ***<color #74cea0><fs large>Smart Rounds</fs></color>**\\ \\ | ||
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| ===== Shielding ===== | ===== Shielding ===== | ||
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| - | ***<color #74cea0><fs large>Space Time Wake Field</fs></color>**\\ \\ | + | ***<color #74cea0><fs large>Gravitational Wake Field</fs></color>**\\ \\ |
| - | ***<color #74cea0><fs large>Plasma Barrier Shield</fs></color>**\\ \\ | + | ***<color #74cea0><fs large>Plasma Barrier Field</fs></color>**\\ \\ |
| {{:colonial_pact:sarp_spacer.png?40|}} | {{:colonial_pact:sarp_spacer.png?40|}} | ||
| ===== Armor Systems ===== | ===== Armor Systems ===== | ||
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| ===== Infantry Mobility Systems ===== | ===== Infantry Mobility Systems ===== | ||
| ----- | ----- | ||
| - | ==== Exo-Skin ==== | + | ==== E-Skel ==== |
| ==== Exo-Frame ==== | ==== Exo-Frame ==== | ||
| ==== Combat Frame ==== | ==== Combat Frame ==== | ||
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| *<color #00a2e8>**Neurofiber Augmentation**</color>\\ Fine hair like connections entwined boosting reaction time and efficiency. | *<color #00a2e8>**Neurofiber Augmentation**</color>\\ Fine hair like connections entwined boosting reaction time and efficiency. | ||
| {{:colonial_pact:sarp_spacer.png?40|}} | {{:colonial_pact:sarp_spacer.png?40|}} | ||
| + | ===== Artificial Intelligence ===== | ||
| + | ----- | ||
| + | *[[technologies:artificial_intelligence_main]] | ||
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| ===== Biotechnology ===== | ===== Biotechnology ===== | ||
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| ==== Gate Technology ==== | ==== Gate Technology ==== | ||
| ==== Point to Point Fold Jump Drive ==== | ==== Point to Point Fold Jump Drive ==== | ||
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| + | ===== Development Notes ===== | ||
| + | *System Designations | ||
| + | *KRS - Koch Remote System Survey | ||
| + | *SCS - Survey for Colonization System | ||
| + | *XSO - Xian Stellar Observation | ||
| + | *NVR - Not Life Viable, Resource Heavy | ||
| {{:colonial_pact:sarp_spacer.png?40|}} | {{:colonial_pact:sarp_spacer.png?40|}} | ||
| ===== Solar Confederation Technological Articles ===== | ===== Solar Confederation Technological Articles ===== | ||
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| *[[singlecraft:human:common]] | *[[singlecraft:human:common]] | ||
| *[[ships:human:common]] | *[[ships:human:common]] | ||
| + | *[[technologies:confed:systemsindex]] | ||